Post Christmas holiday.
I didn't touch my FMP during the Christmas holiday simply because of the vast amount of work I had for my other modules however since being back for a day I have added a few changes to the environment.
First of all the second presentation of the year gave me some valuable information. This presentation took place on week 10 of University. After my presentation I got given 4 sets of information I need to work with to improve my environment.
- I need a way to blend the spawn zone of the environment into a bigger setting so you cant see the end of the world terrain.
- I need to re texture my rocks as the texturing doesn't resemble rock.
- I need to resize my large trees as they do not look realistic (in terms of proportion)
- I should focus on my temple when it comes to texturing before anything else.
I will work on this information as soon as possible. For now I've added simple pond plants and other flora to decorate the inner area of the temple and fill it out from the emptiness that it was. Attempted a few texturing tests around my environment to try and grasp a style. However, for now I will try and match the texturing to the aesthetic qualities of flora, which is quite basic, calm colours that blend in well with each other.
All the textures at the moment are just placeholder. There are a few problems I need to address. For example the resolution of the lake floor although being 4096x4096 you can still see pixelation in the grounds normal maps. This might be due to the cel-shader not being able to render normal maps correctly due to only a two tone lighting system which makes the normal maps come out strange and not correct (this is also an issue I need to fix).
Metallic maps and roughness maps seem to work correctly however they bring out a contrast within the environment that contrasts with the style. Meaning it doesn't quite fit the washy colour scheme and makes a very strong colour.
This is the area I need to make fit into a larger environment to keep a consistency of the "illusion of seclusion" functionality of a small game environment. To address this, I will most likely create another terrain past the one that the player spawns on, and then map planes with tree alphas on top to give the illusion of a forest surrounding the temple.
No comments:
Post a Comment