Week 9
This week made more additions to my organic modelling collection. New asetts that have been created -
- Rocks
- Large Trees
- Buddha
The rocks are approximately 1K Tris each. I didn't want to go beyond this as rocks can be achieved with a significant low poly count using baking methods. I went with more runic shaped rocks. By this I mean rocks that would be seen around altars or henges across the globe. An example of this is of course Stone Henge which although native to England, still boasts magical presence with the shape of its stones. I didn't recreate the structure as that would of been out of place within my environment just the shape of the individual stones.
The tree was a little different from the usual modelling process. This is only because the polygon density needs to be higher at eye level rather than at the top of the tree. Meaning I had to use poly paint to zremesh within zbrush. Polypainting excels at specific tasks such as this one.
I also worked with the re-topology of my dragon. Originally it was dynameshed and imported straight from Zbrush. This was a problem due to two factors. One the normals of the model were wrong. Secondly the engine finds reading a irregularly triangle mesh much harder than a good working topology.
This also means its much easier to UV unwrap and the seems wont be quite so noticeable. I'm still currently struggling to retopologise the Buddha. Mainly because the face wasn't symmetrical which makes attempting to get a good zremesh topology near impossible so i believe I will have to remodel the head of the Buddha. However apart from that I'm happy with the robe and hands.
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