Week 6 - Presentation - Critical Reflection
On the 6/11/2018 I had a presentation of my ongoing progress of my FMP so far. The presentation its self went smoothly although i could defiantly delivered it with more clarity. Most importantly I want to highlight the feed back I was given on my project.
They gave me 5 points of feedback. All of them I'm going to implement into my environment.
- The poly count needs reducing.
- The project is too ambitious i should focus on the outside environment before attempting the inside.
- The skybox doesn't match the atmosphere I'm trying to create.
- The overall grade of my environment is highly dependent on how efficiently I build it, cheating the system.
- I should focus the polygon density more on the architecture rather than organic modelling such as the bamboo.
To reduce the polycount they gave me a further in depth method of doing this. For example screen shotting the walls one the tier two of the temple and higher and replacing that with the walls currently there instead. As I will not be able to go in the temple or up there this will be a more effective use of my poly count. They also suggested this method to be used on my bamboo.
The also suggested I use the free poly count on creating statues and detailed misc around the environment.
This is the first adjustment I'm making based on the feedback. I'm currently in the process of modelling a dragon statue within Zbrush.
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