From two weeks ago until now there has been no major changes to the project. Its been simple and straight forward progress with the modelling. I've created a few new models and implemented them within my unreal engine build. The most challenging aspect of modelling throughout the past two weeks was creating the roof of the temple. There's a saying that the Asian architecture is the most complex yet aesthetically simple way of building there is. This is an understatement. I thought that because it's 3D modelling and not replicating their builds in real life not having to slot beams together and calculate all the physics that it would be easy. It would just be building the same shape, however it turns out regardless of all those missing factors simply just replicating the shape is very challenging but extremely rewarding.
This is the Temple build as it stands within a MAX file. I built the temple mock up within max because its easier to change variables rather than implementing it into unreal and trying to re-import every time.
So far I'm happy with the first floor layout. However this being a very early mock up there is many integral variations i want to implement into this build. For examples the left and right walls perpendicular to the front entrance will have buildings in-front of them. There will be a smaller replication of the ground floor attached to the ground floors roof. (Like layering, as seen in common temple photos). So on and so forth. This is a very rudimental mock up.
A photo of the build within Unreal Engine so far;
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